μΈν”„λŸ° κ°•μ˜ - [μ‹€μ „ κ²Œμž„ μ½”λ“œ 리뷰] μœ λ‹ˆν‹° 캐주얼 κ²Œμž„ (μ—˜λ¦¬μŠ€νŒ‘) (μ„Ήμ…˜ 0~1)

2024. 4. 21. 16:28Β·πŸ“‚ Unity Engine Study/πŸ“„ Unity μΈν”„λŸ° κ°•μ˜

 

 

 

 

[ μ„Ήμ…˜ 0. OT ]

# ν™˜κ²½ μ„€μ •

- 'DOTween'은 ' C#에 μ΅œμ ν™”λœ λΉ λ₯΄κ³  효율적이며 μ™„μ „ν•œ ν˜•νƒœμ˜ μ•ˆμ „ν•œ 객체 μ§€ν–₯ μ• λ‹ˆλ©”μ΄μ…˜ μ—”μ§„'이닀.

 ~> https://dotween.demigiant.com/download.php μ—μ„œ λ‹€μš΄λ°›μ„ 수 μžˆλ‹€.

 ~> CameraController Scriptμ—μ„œ 주석 처리된 뢀뢄은 DOTween 유료 버전 μ½”λ“œμ΄λ‹€.

- 'Spine'은 2Dλ₯Ό μ‚¬μš©ν•˜λŠ” ν”„λ‘œμ νŠΈμ—μ„œ 정말 많이 μ‚¬μš©λ˜λŠ” Tool둜 μ‰¬μš΄ μ œμž‘, 높은 퀄리티 및 생산성을 κ°€μ§„λ‹€.

 ~> https://ko.esotericsoftware.com/spine-unity-download μ—μ„œ λ‹€μš΄λ°›μ„ 수 μžˆλ‹€.

 ~> https://ko.esotericsoftware.com/spine-in-depth μ—μ„œ μ‰½κ²Œ μ •λ¦¬λœ 글을 톡해 Spine의 μž₯점을 확인할 수 μžˆλ‹€.

 

[ μ„Ήμ…˜ 1. μ½”λ“œ 뢄석 ]

# Addressable

- κΈ°μ‘΄μ—λŠ” Resources 폴더 μ‚°ν•˜μ— Prefab, Sprites, Sound λ“±μ˜ 폴더λ₯Ό μƒμ„±ν•˜μ—¬ 계측ꡬ쑰λ₯Ό 톡해 에셋을 κ΄€λ¦¬ν•˜μ˜€λ‹€.

 ~> Addressable을 톡해 λΆˆν•„μš”ν•œ μ—μ…‹μ˜ λ‘œλ“œλ₯Ό λ°©μ§€ν•  수 μžˆλ‹€.

- [ Window ] - [ PackageManager ] μ—μ„œ Packagesλ₯Ό Unity Registry 둜 λ°”κΎΌ λ’€ 'Addressables' 검색 ν›„ Install ν•œλ‹€.

 ~> μ„€μΉ˜ ν›„ [ Window ] - [ Asset Management ] - [ Groups ] - [ Create Addressables Settings ] μ—μ„œ 초기 μ„ΈνŒ…μ„ ν•œλ‹€.

 ~> [ New ] - [ Blank (no schema) ] λ₯Ό 톡해 μƒˆλ‘œμš΄ 그룹을 λ§Œλ“€ 수 μžˆλ‹€. (κ·Έλ£Ή λ‹¨μœ„λ‘œ λ¬Άμ–΄ 관리 κ°€λŠ₯)

 ~> λ³€κ²½λœ 사항이 μžˆλ‹€λ©΄ [ Build ] - [ New Build ] - [ Default Build Script ] λ₯Ό ν•΄μ€˜μ•Ό λΉŒλ“œμ‹œ 였λ₯˜κ°€ λ°œμƒν•˜μ§€ μ•ŠλŠ”λ‹€.

 ~> μ‚¬μš©ν•˜κ³ μž ν•˜λŠ” μ—μ…‹μ˜ [ Inspector ] μ°½μ—μ„œ [ Addressable ] λ₯Ό μ²΄ν¬ν•˜μ—¬ μΆ”κ°€ν•  수 μžˆλ‹€.

 ~> 기본적으둜 Address 값은 μ—μ…‹μ˜ 경둜둜 μ„€μ • λ˜μ§€λ§Œ μ‚¬μš©μžκ°€ μž„μ˜λ‘œ μˆ˜μ •ν•  수 μžˆλ‹€. (Address 값을 톡해 λ‘œλ“œ)

 ~> μ—μ…‹μ˜ 경둜λ₯Ό 바꿔도 PathλŠ” μžλ™μœΌλ‘œ μˆ˜μ •λœλ‹€.

- Addressable은 비동기 ν˜ΈμΆœμ΄λ‹€.

 ~> 기쑴에 μ‚¬μš©ν•˜λ˜ Resources.Load() λŠ” λ‘œλ“œκ°€ λλ‚˜μ•Όμ§€λ§Œ λ‹€μŒ μ½”λ“œλ‘œ λ„˜μ–΄κ°„λ‹€. (동기 호좜)

 ~> Addressable은 λ‹Ήμž₯ μ‹€ν–‰λ˜λŠ” 것이 μ•„λ‹ˆλ―€λ‘œ 콜백 ν•¨μˆ˜λ₯Ό μ‚¬μš©ν•œλ‹€. (λ‘œλ”©μ΄ μ™„λ£Œλ  경우 μ‹€ν–‰ν•˜λ„λ‘)

 ~> Releaseλ₯Ό ν•΄μ€˜μ•Ό λ©”λͺ¨λ¦¬μ—μ„œ 사라진닀.

Addressable μ‚¬μš© 예제
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.ResourceManagement.AsyncOperations;

public class TestAddressable : MonoBehaviour
{
    void Start()
    {
        AsyncOperationHandle<GameObject> obj = Addressables.LoadAssetAsync<GameObject>("KeyName");
        obj.Completed += (val) =>
        {
            GameObject go = val.Result;
            Debug.Log(go.name);
            
            Addressables.Release(obj);
        };
    }
}​

 

# μŠ€ν…Œμ΄μ§€μ™€ 인벀토리

- μ²¨λΆ€νŒŒμΌμ˜ AlicePang ν”„λ‘œμ νŠΈλ₯Ό 톡해 찾고자 ν•˜λŠ” κΈ°λŠ₯이 어디에, μ–΄λ–€μ‹μœΌλ‘œ κ΅¬ν˜„λ˜μ–΄ μžˆλŠ”μ§€ 직접 μ°Ύκ³  확인해보기

- κ°€μ±  μ‹œμŠ€ν…œμ—μ„œ μ•„μ΄ν…œμ„ λ½‘μ„λ•Œ λŒ€λΆ€λΆ„ μ•„μ΄ν…œμ΄ λ°”λ‘œ λ“±μž₯ν•˜λŠ” 것이 μ•„λ‹Œ λ‹€μ–‘ν•œ νš¨κ³Όκ°€ λ°œμƒν•œ λ’€ λ“±μž₯ν•œλ‹€. 

 ~> Animation도 μƒνƒœλ₯Ό 톡해 κ΄€λ¦¬ν•˜λŠ” 것이 μ’‹λ‹€.

μƒνƒœλ₯Ό ν†΅ν•œ Animation 관리 예제
void OnClickTouchPanel()
    {
        Debug.Log("ClickTouchPanel");
        switch(_animationSequence)
        {
            case AnimationSequence.StartGacha:
                state.Complete -= MotionToWaitForOpenIdle;
                WaitForOpenAnimation();
                break;
            case AnimationSequence.WaitForOpenIdle:
                OpenAnimation();
                break;
            case AnimationSequence.Open:
                state.Complete -= MotionToAfterOpen;
                AfterOpenAnimation();
                break;
            case AnimationSequence.AfterOpenIdle:
                WaitForShowCardAnimation();
                break;
            case AnimationSequence.WaitForShowCardIdle:
                ShowCardAnimation();
                break;
            case AnimationSequence.ShowCard:
                ShowCardAnimation();
                break;
            case AnimationSequence.EndGacha:
                break;
        }
    }​

 

# μ „νˆ¬ μ½”λ“œ 뢄석

- μ²¨λΆ€νŒŒμΌμ˜ AlicePang ν”„λ‘œμ νŠΈλ₯Ό 톡해 찾고자 ν•˜λŠ” κΈ°λŠ₯이 어디에, μ–΄λ–€μ‹μœΌλ‘œ κ΅¬ν˜„λ˜μ–΄ μžˆλŠ”μ§€ 직접 μ°Ύκ³  확인해보기

- Polygon Collider 2DλŠ” 2D 물리 μ‹œμŠ€ν…œκ³Ό μƒν˜Έμž‘μš©ν•˜λŠ” Collider 2D μ»΄ν¬λ„ŒνŠΈμ΄λ‹€.

 ~> λͺ¨μ–‘은 라인 μ„Έκ·Έλ¨ΌνŠΈμ˜ μžμœ ν˜• κ°€μž₯자리둜, μŠ€ν”„λΌμ΄νŠΈ λͺ¨μ–‘μ΄λ‚˜ λ‹€λ₯Έ λͺ¨μ–‘에 맞게 μ‘°μ •ν•  수 μžˆλ‹€.

 

 

 

'πŸ“‚ Unity Engine Study > πŸ“„ Unity μΈν”„λŸ° κ°•μ˜' μΉ΄ν…Œκ³ λ¦¬μ˜ λ‹€λ₯Έ κΈ€

μΈν”„λŸ° κ°•μ˜ - Part4: κ²Œμž„ μ„œλ²„ (μ„Ήμ…˜ 3 ~ 5)  (0) 2024.02.18
μΈν”„λŸ° κ°•μ˜ - Part4: κ²Œμž„ μ„œλ²„ (μ„Ήμ…˜ 0 ~ 2)  (0) 2024.02.12
μΈν”„λŸ° κ°•μ˜ - Part3: μœ λ‹ˆν‹° μ—”μ§„ λ‚΄μš© 정리 (μ„Ήμ…˜ 13)  (0) 2024.02.03
μΈν”„λŸ° κ°•μ˜ - Part3: μœ λ‹ˆν‹° μ—”μ§„ λ‚΄μš© 정리 (μ„Ήμ…˜ 7 ~ 12)  (0) 2024.01.24
μΈν”„λŸ° κ°•μ˜ - Part3: μœ λ‹ˆν‹° μ—”μ§„ λ‚΄μš© 정리 (μ„Ήμ…˜ 0 ~ 6)  (0) 2024.01.04
'πŸ“‚ Unity Engine Study/πŸ“„ Unity μΈν”„λŸ° κ°•μ˜' μΉ΄ν…Œκ³ λ¦¬μ˜ λ‹€λ₯Έ κΈ€
  • μΈν”„λŸ° κ°•μ˜ - Part4: κ²Œμž„ μ„œλ²„ (μ„Ήμ…˜ 3 ~ 5)
  • μΈν”„λŸ° κ°•μ˜ - Part4: κ²Œμž„ μ„œλ²„ (μ„Ήμ…˜ 0 ~ 2)
  • μΈν”„λŸ° κ°•μ˜ - Part3: μœ λ‹ˆν‹° μ—”μ§„ λ‚΄μš© 정리 (μ„Ήμ…˜ 13)
  • μΈν”„λŸ° κ°•μ˜ - Part3: μœ λ‹ˆν‹° μ—”μ§„ λ‚΄μš© 정리 (μ„Ήμ…˜ 7 ~ 12)
YeonSu02
YeonSu02
Email : rkddustn2519@naver.com
  • YeonSu02
    IsLiife2
    YeonSu02
  • 전체
    였늘
    μ–΄μ œ
    • λΆ„λ₯˜ 전체보기
      • πŸ“‚ Computer Science
      • πŸ“‚ Unity Engine Study
        • πŸ“„ Unity μΈν”„λŸ° κ°•μ˜
        • πŸ“„ Unity 유튜브 κ°•μ˜
        • πŸ“„ Unity μ°Έκ³ 
      • πŸ“‚ Game Designer Study
        • πŸ“„ 기획 μΈν”„λŸ° κ°•μ˜
      • πŸ“‚ Quality Assurance Study N
        • πŸ”₯ μ—˜λ¦¬μŠ€ SW QAνŠΈλž™ N
        • πŸ“„ QA 곡뢀
        • πŸ“š QA μ±… 리뷰
      • πŸ“‚ Program Language Study
        • πŸ“„ C# 곡뢀
        • πŸ“„ 파이썬 곡뢀
        • πŸ“„ Java 곡뢀
        • πŸ“„ JavaScript 곡뢀
      • πŸ“‚ Additional Study
        • πŸ“„ Git
        • πŸ“„ Firebase
        • πŸ“„ License
      • πŸ’» Game Development
  • λΈ”λ‘œκ·Έ 메뉴

    • ν™ˆ
  • 링크

    • GitHub
  • 곡지사항

  • 인기 κΈ€

  • νƒœκ·Έ

    ν…ŒμŠ€νŒ…μžκ²©μ¦
    μ»΄ν“¨ν„°ν™œμš©λŠ₯λ ₯
    μ •μ²˜κΈ°
    istqb-ctfl
    자격증
    ISTQB
    μ»΄ν“¨ν„°ν™œμš©λŠ₯λ ₯2κΈ‰
    μ»΄ν™œ2κΈ‰
    qa μ±… 리뷰
    QA
    qa μ±…
    μ»΄ν“¨ν„°ν™œμš©λŠ₯λ ₯1κΈ‰
    μ •μ²˜κΈ° ν•„κΈ°
    μ»΄ν™œ
    ꡭ제자격증
    qa자격증
    μ •μ²˜κΈ° 독학
    μ—‘μ…€
    μ •μ²˜κΈ° μ‹€κΈ°
    BTS
  • 졜근 λŒ“κΈ€

  • 졜근 κΈ€

  • hELLOΒ· Designed Byμ •μƒμš°.v4.10.3
YeonSu02
μΈν”„λŸ° κ°•μ˜ - [μ‹€μ „ κ²Œμž„ μ½”λ“œ 리뷰] μœ λ‹ˆν‹° 캐주얼 κ²Œμž„ (μ—˜λ¦¬μŠ€νŒ‘) (μ„Ήμ…˜ 0~1)
μƒλ‹¨μœΌλ‘œ

ν‹°μŠ€ν† λ¦¬νˆ΄λ°”