Unity Animation Clip Property ์„ค์ •
ยท
๐Ÿ“‚ Unity Engine Study/๐Ÿ“„ Unity ์ฐธ๊ณ 
๐Ÿ“Œ ๋ฌธ์ œ ์ƒํ™ฉUnity6 ์—”์ง„์„ ์‚ฌ์šฉํ•ด๋ณด๊ณ ์ž ๊ฐ„๋‹จํ•œ 3D ๊ฒŒ์ž„์„ ๋งŒ๋“ค์–ด๋ณด๋ ค๊ณ  ํ–ˆ๋‹ค. 2D ์—์…‹์€ Aseprite๋กœ ์ง์ ‘ ๋„ํŠธ๋ฅผ ์ฐ์–ด ๊ฐ„๋‹จํ•˜๊ฒŒ ๋งŒ๋“ค ์ˆ˜ ์žˆ์—ˆ์ง€๋งŒ, 3D Asset์„ ์ง์ ‘ ๋งŒ๋“œ๋Š” ๊ฒƒ์€ ๋ถˆ๊ฐ€๋Šฅํ–ˆ๋‹ค. ๊ทธ๋ž˜์„œ Asset Store์—์„œ "FREE Low Poly Human - RPG Character" Asset๊ณผ "Low-Poly Simple Nature Pack" Asset์„ ๋‹ค์šด ๋ฐ›์•˜๋‹ค. [ ์—์…‹ ์ •๋ณด ]๋”๋ณด๊ธฐ[ FREE Low Poly Human - RPG Character ]https://assetstore.unity.com/packages/3d/characters/humanoids/fantasy/free-low-poly-human-rpg-character-219979[ Low-Poly ..
Unity Default Script Template ๋ณ€๊ฒฝ
ยท
๐Ÿ“‚ Unity Engine Study/๐Ÿ“„ Unity ์ฐธ๊ณ 
๐Ÿ“Œ Unity Default Script Templateusing UnityEngine;public class PlayerController : MonoBehaviour{ // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { } // Update is called once per frame void Update() { }} Unity ์—”์ง„์œผ๋กœ ๊ฒŒ์ž„์„ ๋งŒ๋“ค์–ด ๋ณธ ์‚ฌ๋žŒ์ด๋ผ๋ฉด ๋ˆ„๊ตฌ๋‚˜ ํ•œ ๋ฒˆ์ฏค์€ ๋ดค์„ ๊ธฐ๋ณธ ์Šคํฌ๋ฆฝํŠธ ํ…œํ”Œ๋ฆฟ์ด๋‹ค. ์ƒˆ ์Šคํฌ๋ฆฝํŠธ๋ฅผ ์ƒ์„ฑํ•˜๋ฉด ๊ธฐ๋ณธ์ ์œผ๋กœ Start() ํ•จ์ˆ˜์™€ Update()..
Unity ๊ฐœ๋ฐœ ์ค‘ ์ƒˆ๋กญ๊ฒŒ ์•ˆ ์ง€์‹๋“ค ์ •๋ฆฌ
ยท
๐Ÿ“‚ Unity Engine Study/๐Ÿ“„ Unity ์ฐธ๊ณ 
[ ์ถ”๊ฐ€ ์ง€์‹ ]# ์ฝ”๋ฃจํ‹ด๊ณผ Invoke๋Š” MonoBehaviour์„ ์ƒ์† ๋ฐ›๋Š” Class์—์„œ๋งŒ ์‚ฌ์šฉ ๊ฐ€๋Šฅํ•˜๋‹ค.# ์ฝ”๋ฃจํ‹ด์— ๋งค๊ฐœ๋ณ€์ˆ˜ ์ „๋‹ฌ์‹œ StartCoroutine("FunctionName", ๋งค๊ฐœ๋ณ€์ˆ˜) ๋ฅผ ํ†ตํ•ด ์ „๋‹ฌํ•  ๊ฒฝ์šฐ 1๊ฐœ์˜ ๋งค๊ฐœ๋ณ€์ˆ˜๋งŒ ์ „๋‹ฌ ๊ฐ€๋Šฅ ~> 2๊ฐœ ์ด์ƒ์˜ ๋งค๊ฐœ๋ณ€์ˆ˜ ์ „๋‹ฌ์‹œ StartCoroutine(FunctionName(๋งค๊ฐœ๋ณ€์ˆ˜, ๋งค๊ฐœ๋ณ€์ˆ˜)) ์™€ ๊ฐ™์ด ์ฝ”๋ฃจํ‹ด์„ ํ˜ธ์ถœ# GameObject๊ฐ€ ๋น„ํ™œ์„ฑํ™”์ธ ์ƒํƒœ์—์„œ๋Š” Find ํ•จ์ˆ˜๋ฅผ ํ†ตํ•ด ์ฐพ์„ ์ˆ˜ ์—†๋‹ค. ~> ํ™œ์„ฑํ™”๋œ ๋ถ€๋ชจ๋ฅผ ์ฐพ์•„ ์ž์‹์„ ์ฐพ๋Š” ํ˜•์‹์œผ๋กœ ์ ‘๊ทผํ•ด์•ผ ํ•œ๋‹ค.# transform.position์„ ํ†ตํ•ด Player๋ฅผ ์›€์ง์ผ ๊ฒฝ์šฐ ๋–จ๋ฆผ ํ˜„์ƒ์ด ๋ฐœ์ƒํ•œ๋‹ค. ~> ๋ฌผ๋ฆฌ ๊ณ„์‚ฐ ๊ณผ์ •์—์„œ ๋ฐœ์ƒํ•˜๋Š” ํ˜„์ƒ์œผ๋กœ rigid.MovePosition ๋ฅผ ํ†ตํ•ด ..
Unity ์ธ๋ฒคํ† ๋ฆฌ ์ƒ์„ฑ
ยท
๐Ÿ“‚ Unity Engine Study/๐Ÿ“„ Unity ์ฐธ๊ณ 
[ ์ธ๋ฒคํ† ๋ฆฌ ์ƒ์„ฑ ] ์šฐ์„  ์ธ๋ฒคํ† ๋ฆฌ๋ฅผ ์œ„ํ•œ Panel์„ ์ƒ์„ฑํ•œ ๋’ค์ƒ์„ฑํ•œ Panel ์•„๋ž˜์— [ ์˜ค๋ฅธ์ชฝ ๋งˆ์šฐ์Šค ] - [ UI ] - [ Scroll View ] ๋ฅผ ์ƒ์„ฑํ•˜๊ณ ์ƒ์„ฑํ•œ Scroll View๋ฅผ ์ธ๋ฒคํ† ๋ฆฌ Panel์— ๋งž์ถฐ ํฌ๊ธฐ๋ฅผ ์กฐ์ ˆํ•œ๋‹ค.  Scroll View์˜ Scroll Bar๋Š” ํ•„์š”์—†๊ธฐ ๋•Œ๋ฌธ์— ์‚ญ์ œํ•œ๋‹ค.  Scroll View ์•„๋ž˜์˜ Viewport ์•„๋ž˜์˜ Content Object์— Button์„ ์—ฌ๋Ÿฌ๊ฐœ ์ถ”๊ฐ€ํ•œ ๋’ค (์ •๋ ฌ ํ™•์ธ ์šฉ๋„)Content Object์— Grid Layout Group Component๋ฅผ ์ถ”๊ฐ€ํ•˜์—ฌCell Size์™€ Spacing์˜ ์กฐ์ ˆ์„ ํ†ตํ•ด ์ž์‹ Object๋ฅผ ์ •๋ ฌํ•œ๋‹ค.๋˜ํ•œ Constraint๋Š” Flexible์ด ์•„๋‹Œ Fixed Column Count๋กœ ๋ณ€๊ฒฝํ•˜์—ฌ ์—ด..
Unity 2D Tilemap Extras ์‚ฌ์šฉ ๋ฐฉ๋ฒ•
ยท
๐Ÿ“‚ Unity Engine Study/๐Ÿ“„ Unity ์ฐธ๊ณ 
[ 2D Tilemap Sprite๋ฅผ Slice ํ•˜๋Š” ๋ฐฉ๋ฒ• ]1. ์šฐ์„  Slice ํ•˜๊ณ ์ž ํ•˜๋Š” Sprite์˜ Sprite Mode๋ฅผ Multiple๋กœ ๋ณ€๊ฒฝํ•œ ๋’ค Sprite Editor๋ฅผ ํด๋ฆญ2. ์™ผ์ชฝ ์œ„ [ Slice ] ๋ฅผ ํด๋ฆญํ•œ ๋’ค Type์„ Grid By Cell Size๋กœ ๋ณ€๊ฒฝํ•œ ๋’ค ์ˆ˜์น˜๋ฅผ ์ ์ ˆํžˆ ์กฐ์ • ํ›„ Slice ํด๋ฆญ3. Sprite์˜ Advanced์—์„œ Filter Mode๋ฅผ Point (no filter)๋กœ ๋ฐ”๊พธ๊ณ  Compression์„ None์œผ๋กœ ๋ฐ”๊ฟ”์•ผ ํ™”์งˆ์ด ์„ ๋ช…ํ•˜๋‹ค. [ Tile Palette ์‚ฌ์šฉ ๋ฐฉ๋ฒ• ]1. [ Window ] - [ 2D ] - [ Tile Palette ] ๋ฅผ ํ†ตํ•ด ์‚ฌ์šฉ ๊ฐ€๋Šฅํ•˜๋‹ค.2. Create New Palette ๋ฅผ ํ†ตํ•ด ์ƒˆ๋กœ์šด Tile Palette ..