Unity Scene ์ „ํ™˜์‹œ BGM ์œ ์ง€ ๋ฐ ๋ณผ๋ฅจ ์กฐ์ ˆ
ยท
๐Ÿ“‚ Unity Engine Study/๐Ÿ“„ Unity ์ฐธ๊ณ 
๐Ÿ“Œ Scene ์ „ํ™˜์‹œ BGM ์œ ์ง€ ์ฒซ๋ฒˆ์งธ Scene์—์„œ Audio Source Component๋ฅผ ๊ฐ€์ง„ Object์— ์•„๋ž˜์™€ ๊ฐ™์€ Script๋ฅผ Componet๋กœ ์ถ”๊ฐ€ using System.Collections;using System.Collections.Generic;using UnityEngine;public class MusicManager : MonoBehaviour{ GameObject[] BackgroundMusics; AudioSource audioSource; void Awake() { BackgroundMusics = GameObject.FindGameObjectsWithTag("Music"); if (BackgroundMusics.Len..
Unity Splash Screen ๋ฐ Cursor ์„ค์ •
ยท
๐Ÿ“‚ Unity Engine Study/๐Ÿ“„ Unity ์ฐธ๊ณ 
๐Ÿ“Œ Splash Screen ์„ค์ • ๋ฐฉ๋ฒ•[ File ] - [ Build Settings ] - [ Player Settings... ] ์—์„œ [ Player ] - [ Splash Image ] ์—์„œ ๋ณ€๊ฒฝ ๊ฐ€๋Šฅ ๐Ÿ“Œ ๋งˆ์šฐ์Šค Cursor ์„ค์ • ๋ฐฉ๋ฒ•์›ํ•˜๋Š” ๋งˆ์šฐ์Šค Image์˜ Inspector ์ฐฝ์—์„œ Texture Type์„ Cursor๋กœ ์„ค์ •, Advaneced - Read/Write๋ฅผ ์ฒดํฌ[ File ] - [ Build Settings ] - [ Player Settings... ] ์—์„œ [ Player ] - [ Default Cursor ] ์—์„œ ๋ณ€๊ฒฝ ๊ฐ€๋Šฅ(์ƒํ™ฉ์— ๋”ฐ๋ฅธ Cursor ๋ณ€๊ฒฝ ์—†์ด 1๊ฐœ์˜ Cursor๋งŒ ์‚ฌ์šฉํ•  ๊ฒฝ์šฐ)
Unity ์ด๋ฒคํŠธ ํ•จ์ˆ˜ ์‹คํ–‰ ์ˆœ์„œ
ยท
๐Ÿ“‚ Unity Engine Study/๐Ÿ“„ Unity ์ฐธ๊ณ 
๐Ÿ“Œ Unity ์ด๋ฒคํŠธ ํ•จ์ˆ˜ ์‹คํ–‰ ์ˆœ์„œ