์ธํ”„๋Ÿฐ ๊ฐ•์˜ - Part4: ๊ฒŒ์ž„ ์„œ๋ฒ„ (์„น์…˜ 0 ~ 2)
ยท
๐Ÿ“‚ Unity Engine Study/๐Ÿ“„ Unity ๊ฐ•์˜ #1
[ ์„น์…˜ 0. ๊ฐœ๋ก  ]# ์„œ๋ฒ„ OT- ์„œ๋ฒ„๋ž€ ๋‹ค๋ฅธ ์ปดํ“จํ„ฐ์—์„œ ์—ฐ๊ฒฐ์ด ๊ฐ€๋Šฅํ•˜๋„๋ก ๋Œ€๊ธฐ ์ƒํƒœ๋กœ ์ƒ์‹œ ์‹คํ–‰์ค‘์ธ ํ”„๋กœ๊ทธ๋žจ์ด๋‹ค.- Web ์„œ๋ฒ„ (aka. HTTP Server) ~> ํ…Œ์ดํฌ์•„์›ƒ ํฌ์žฅ ์ „๋ฌธ ์‹๋‹น ~> ์†๋‹˜์ด ์Œ์‹์„ ๋ฐ›์•„์„œ ๋– ๋‚˜๋ฉด, ๊ทธ ์ดํ›„๋ก  ์—ฐ๋ฝ์ด ๋Š๊ธด๋‹ค. ~> ๋“œ๋ฌผ๊ฒŒ ์ •๋ณด๋ฅผ ์š”์ฒญ/๊ฐฑ์‹ ํ•œ๋‹ค. ~> ์‹๋‹น์—์„œ ์†๋‹˜ํ•œํ…Œ ๋จผ์ € ์ ‘๊ทผํ•  ์ผ์€ ์—†๋‹ค. (ex : ๋ฌผ ๋”ฐ๋ผ๋“œ๋ฆด๊นŒ์š”?) ~> ์ฃผ๋ฌธ ํ›„ ์†๋‹˜์ด ๋ฐ”๋กœ ๋– ๋‚˜๋ฉด, ์†๋‹˜์˜ ์ƒํƒœ๋ฅผ ๋‹น๋ถ„๊ฐ„ ์žŠ๊ณ  ์ง€๋‚ธ๋‹ค. (Stateless) ~> Web ์„œ๋ฒ„ ์ œ์ž‘์€ ์ฒ˜์Œ๋ถ€ํ„ฐ ๋งŒ๋“œ๋Š” ๊ฒฝ์šฐ๋Š” ์‚ฌ์‹ค์ƒ ์—†๊ณ , Framework๋ฅผ ํ•˜๋‚˜ ๊ณจ๋ผ์„œ ์‚ฌ์šฉํ•œ๋‹ค. ~> ์งˆ์˜/์‘๋‹ต ํ˜•ํƒœ- Game ์„œ๋ฒ„ (aka. TCP Server, Binary Server, Stateful Server ...) ~..
Unity ๊ฐœ๋ฐœ ์ค‘ ์ƒˆ๋กญ๊ฒŒ ์•ˆ ์ง€์‹๋“ค ์ •๋ฆฌ
ยท
๐Ÿ“‚ Unity Engine Study/๐Ÿ“„ Unity ์ฐธ๊ณ 
[ ์ถ”๊ฐ€ ์ง€์‹ ]# ์ฝ”๋ฃจํ‹ด๊ณผ Invoke๋Š” MonoBehaviour์„ ์ƒ์† ๋ฐ›๋Š” Class์—์„œ๋งŒ ์‚ฌ์šฉ ๊ฐ€๋Šฅํ•˜๋‹ค.# ์ฝ”๋ฃจํ‹ด์— ๋งค๊ฐœ๋ณ€์ˆ˜ ์ „๋‹ฌ์‹œ StartCoroutine("FunctionName", ๋งค๊ฐœ๋ณ€์ˆ˜) ๋ฅผ ํ†ตํ•ด ์ „๋‹ฌํ•  ๊ฒฝ์šฐ 1๊ฐœ์˜ ๋งค๊ฐœ๋ณ€์ˆ˜๋งŒ ์ „๋‹ฌ ๊ฐ€๋Šฅ ~> 2๊ฐœ ์ด์ƒ์˜ ๋งค๊ฐœ๋ณ€์ˆ˜ ์ „๋‹ฌ์‹œ StartCoroutine(FunctionName(๋งค๊ฐœ๋ณ€์ˆ˜, ๋งค๊ฐœ๋ณ€์ˆ˜)) ์™€ ๊ฐ™์ด ์ฝ”๋ฃจํ‹ด์„ ํ˜ธ์ถœ# GameObject๊ฐ€ ๋น„ํ™œ์„ฑํ™”์ธ ์ƒํƒœ์—์„œ๋Š” Find ํ•จ์ˆ˜๋ฅผ ํ†ตํ•ด ์ฐพ์„ ์ˆ˜ ์—†๋‹ค. ~> ํ™œ์„ฑํ™”๋œ ๋ถ€๋ชจ๋ฅผ ์ฐพ์•„ ์ž์‹์„ ์ฐพ๋Š” ํ˜•์‹์œผ๋กœ ์ ‘๊ทผํ•ด์•ผ ํ•œ๋‹ค.# transform.position์„ ํ†ตํ•ด Player๋ฅผ ์›€์ง์ผ ๊ฒฝ์šฐ ๋–จ๋ฆผ ํ˜„์ƒ์ด ๋ฐœ์ƒํ•œ๋‹ค. ~> ๋ฌผ๋ฆฌ ๊ณ„์‚ฐ ๊ณผ์ •์—์„œ ๋ฐœ์ƒํ•˜๋Š” ํ˜„์ƒ์œผ๋กœ rigid.MovePosition ๋ฅผ ํ†ตํ•ด ..
Unity ์ธ๋ฒคํ† ๋ฆฌ ์ƒ์„ฑ
ยท
๐Ÿ“‚ Unity Engine Study/๐Ÿ“„ Unity ์ฐธ๊ณ 
[ ์ธ๋ฒคํ† ๋ฆฌ ์ƒ์„ฑ ] ์šฐ์„  ์ธ๋ฒคํ† ๋ฆฌ๋ฅผ ์œ„ํ•œ Panel์„ ์ƒ์„ฑํ•œ ๋’ค์ƒ์„ฑํ•œ Panel ์•„๋ž˜์— [ ์˜ค๋ฅธ์ชฝ ๋งˆ์šฐ์Šค ] - [ UI ] - [ Scroll View ] ๋ฅผ ์ƒ์„ฑํ•˜๊ณ ์ƒ์„ฑํ•œ Scroll View๋ฅผ ์ธ๋ฒคํ† ๋ฆฌ Panel์— ๋งž์ถฐ ํฌ๊ธฐ๋ฅผ ์กฐ์ ˆํ•œ๋‹ค.  Scroll View์˜ Scroll Bar๋Š” ํ•„์š”์—†๊ธฐ ๋•Œ๋ฌธ์— ์‚ญ์ œํ•œ๋‹ค.  Scroll View ์•„๋ž˜์˜ Viewport ์•„๋ž˜์˜ Content Object์— Button์„ ์—ฌ๋Ÿฌ๊ฐœ ์ถ”๊ฐ€ํ•œ ๋’ค (์ •๋ ฌ ํ™•์ธ ์šฉ๋„)Content Object์— Grid Layout Group Component๋ฅผ ์ถ”๊ฐ€ํ•˜์—ฌCell Size์™€ Spacing์˜ ์กฐ์ ˆ์„ ํ†ตํ•ด ์ž์‹ Object๋ฅผ ์ •๋ ฌํ•œ๋‹ค.๋˜ํ•œ Constraint๋Š” Flexible์ด ์•„๋‹Œ Fixed Column Count๋กœ ๋ณ€๊ฒฝํ•˜์—ฌ ์—ด..
Unity 2D Tilemap Extras ์‚ฌ์šฉ ๋ฐฉ๋ฒ•
ยท
๐Ÿ“‚ Unity Engine Study/๐Ÿ“„ Unity ์ฐธ๊ณ 
[ 2D Tilemap Sprite๋ฅผ Slice ํ•˜๋Š” ๋ฐฉ๋ฒ• ]1. ์šฐ์„  Slice ํ•˜๊ณ ์ž ํ•˜๋Š” Sprite์˜ Sprite Mode๋ฅผ Multiple๋กœ ๋ณ€๊ฒฝํ•œ ๋’ค Sprite Editor๋ฅผ ํด๋ฆญ2. ์™ผ์ชฝ ์œ„ [ Slice ] ๋ฅผ ํด๋ฆญํ•œ ๋’ค Type์„ Grid By Cell Size๋กœ ๋ณ€๊ฒฝํ•œ ๋’ค ์ˆ˜์น˜๋ฅผ ์ ์ ˆํžˆ ์กฐ์ • ํ›„ Slice ํด๋ฆญ3. Sprite์˜ Advanced์—์„œ Filter Mode๋ฅผ Point (no filter)๋กœ ๋ฐ”๊พธ๊ณ  Compression์„ None์œผ๋กœ ๋ฐ”๊ฟ”์•ผ ํ™”์งˆ์ด ์„ ๋ช…ํ•˜๋‹ค. [ Tile Palette ์‚ฌ์šฉ ๋ฐฉ๋ฒ• ]1. [ Window ] - [ 2D ] - [ Tile Palette ] ๋ฅผ ํ†ตํ•ด ์‚ฌ์šฉ ๊ฐ€๋Šฅํ•˜๋‹ค.2. Create New Palette ๋ฅผ ํ†ตํ•ด ์ƒˆ๋กœ์šด Tile Palette ..
์ธํ”„๋Ÿฐ ๊ฐ•์˜ - Part3: ์œ ๋‹ˆํ‹ฐ ์—”์ง„ ๋‚ด์šฉ ์ •๋ฆฌ (์„น์…˜ 13)
ยท
๐Ÿ“‚ Unity Engine Study/๐Ÿ“„ Unity ๊ฐ•์˜ #1
[ ์„น์…˜ 13. ๋ฏธ๋‹ˆ RPG ]๏ผƒ ํ™˜๊ฒฝ์„ธํŒ…  - Terrain์€ Unity์—์„œ ๊ฐœ๋ฐœ์ž๊ฐ€ ์ง์ ‘ ์ง€ํ˜•์„ ์ œ์ž‘ํ•  ์ˆ˜ ์žˆ๋„๋ก ์ œ๊ณตํ•œ Tool์ด๋‹ค.  - Terrain์€ [ Hierarchy ] - [ ์˜ค๋ฅธ์ชฝ ๋งˆ์šฐ์Šค ] - [ 3D Object ] - [ Terrain ] ์„ ํ†ตํ•ด ์ƒ์„ฑํ•œ๋‹ค.   - Light์˜ Type์—๋Š” Realtime, Mixed, Baked๊ฐ€ ์žˆ๋‹ค.    > Realtime์€ ์กฐ๋ช…์ด ์”ฌ์— ์ง์ ‘์ ์ธ ๋น›์„ ์ œ๊ณตํ•˜๊ณ  ๋งค ํ”„๋ ˆ์ž„๋งˆ๋‹ค ์—…๋ฐ์ดํŠธ๋˜์–ด ๊ฒŒ์ž„ ์˜ค๋ธŒ์ ํŠธ๊ฐ€ ์”ฌ ๋‚ด์—์„œ ์ด๋™์‹œ      ์กฐ๋ช…์€ ์ฆ‰์‹œ ์—…๋ฐ์ดํŠธ๋œ๋‹ค. (์ƒ๋‹นํ•œ ๋ถ€ํ•˜๋ฅผ ์œ ๋ฐœ)   > Baked๋Š” Lightmap์„ Bakingํ•  ๋•Œ Scene์˜ Static Object์— ๋Œ€ํ•œ ์กฐ๋ช… ํšจ๊ณผ๊ฐ€ ๊ณ„์‚ฐ๋˜๊ณ  Texture์— ๊ธฐ๋ก๋œ๋‹ค.      (์ฆ‰,..